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The Daily

 

  • On Film

    “The House We Live In”: Elizabeth Bishop on the Big Screen

    By

    When I first traveled to Rio de Janeiro to research all things Elizabeth Bishop, in 2002, I did not understand how or why everyone—from university professors to taxi drivers, artisans, artists, and entrepreneurs—had something to say about a poeta norteamericana. I quickly learned that I had to spend less time explaining why I was in Brazil and more time listening to stories and parsing through advice on how to find the things I might be looking for, new clues to understanding Bishop’s creative period in the country with “too many waterfalls.” And when I went to Petrópolis to look for the house, a Fazenda Samambaia, that Bishop shared with her Brazilian lover Lota de Macedo Soares, the architect of aristocratic means who envisioned and built Rio de Janeiro’s Parque do Flamengo after New York’s Central Park, I am proud to say I made it as far as the front gate. I knocked and the housekeeper cracked it open and said that the lady of the house was not at home, she was traveling abroad and there was no way to allow me inside, not even for a quick look at the garden.

    It turns out that Bruno Barreto has a story, too, of what led him to make Reaching for the Moon (2013), a film about Bishop and Lota inspired by a bestselling book that was first published in Brazil in 1995. Bruno’s mother, Lucy Barreto, one of the film’s producers, has long loved Bishop’s poetry and once met Bishop and Lota at a lunch in Samambaia, years ago; she, Barreto’s mother, was the one who bought the rights to Carmen L. Oliveira’s bestseller Flores raras e banalíssimas: A história de Lota de Macedo Soares e Elizabeth Bishop, a novelistic account composed with details from personal interviews and much archival research. At first, Bruno Barreto was not interested in telling Bishop and Lota’s love story, and then something clicked. He wanted to make a film about loss. Read More

  • Arts & Culture

    Persuasion

    By

    It is a truth universally acknowledged that Jane Austen will never be allowed to rest in peace but will instead, in perpetuity, act as a vague and grotesque figurehead who is required to comment on every social issue of the day, speak dialogue she never uttered, chase zombies, star in movies, breakdance, leap around Etsy, dabble in molecular gastronomy, inspire jewelry feuds, headline summer camps,  appear on banknotes, and, occasionally, be sexy. Because WHAT IF JANE AUSTEN REWROTE ALL THE HOUSEMARTINS B-SIDES AND THEN THEY WERE ALL ILLUSTRATED LIKE VARGAS GIRLS AND THEN WE MADE THEM INTO TAROT CARDS AND THEN IT WAS A MUSIC VIDEO AND IT WENT VIRAL? WHAT IF THAT HAPPENED?

    Rant over.

    All that said, this new video game, Ever, Jane, looks fun. As the creators explain it on the Kickstarter page,

    Ever, Jane is a virtual world that allows people to role-play in Regency Period England. Similar to traditional role playing games, we advance our character through experience, but that is where the similarities end. Ever, Jane is about playing the actual character in the game, building stories. Our quests are derived from player’s actions and stories. And we gossip rather than swords and magic to demolish our enemies and aid our friends.

    I thoroughly enjoyed playing the prototype. I won’t pretend to have deepened my understanding of Regency England, but it certainly furthered my knowledge of role-play games. And everyone walks really fast.