August 25, 2014 Look Where Are They Now? Part One By Eric Jarosinski and Jason Novak The first in a week-long series of illustrations by Jason Novak, captioned by Eric Jarosinski. Read More
August 25, 2014 On the Shelf A Library Without Books, and Other News By Dan Piepenbring Florida Polytechnic University’s new library is bookless. Photo: Rocket Science Photography / Florida Polytechnic University, via the Los Angeles Times “We’d all like to believe in untranslatable words. It’s such a romantic thought: that there exist out there, like undiscovered desert islands, ideas we have never even conceived of…” Alas, it isn’t so. Ostensibly untranslatable terms like hyggelig (Danish) or saudade (Portuguese) have plenty of serviceable equivalents. Today in the sad obsolescence of print (or, depending on whom you ask, the ineluctable march of progress): a new library with no books. At a center of higher education, no less. And today in seemingly unobjectionable advice that’s actually terrible, vacuous, entitled, meaningless advice: “Do What You Love” is “the unofficial work mantra of our time … [a] secret handshake of the privileged and a worldview that disguises its elitism as noble self-betterment.” On the literature of Alzheimer’s: “Because the full, internal experience of Alzheimer’s is an account that fiction alone can deliver, it’s no surprise that the go-to book for caretakers and early-stage sufferers is a novel.” “For me, there’s a sure sign I’ll be able to muster the maturity to it takes to make art out of my life: When I’m finally able to laugh at a younger version of myself.”
August 22, 2014 This Week’s Reading Staff Picks: Moo, Maine, Malfeasance By The Paris Review This collage helped solve a crime. Robert Rauschenberg, Collection, 1954-55; image via the New York Observer. “From the outside it was clear that the building known generally as ‘Old Meats’ had eased under the hegemony of the horticulture department.” So begins Jane Smiley’s 1995 campus satire, Moo; from that first sentence I knew it was the only book I needed for the weekend. It had that tone—that late-century Midwestern tone. You hear it in Jonathan Franzen’s first two novels, and in Infinite Jest, too. It’s the sound of an omniscient narrator who is sophisticated and slightly wry and who, at the same time, belongs to a safe, stable, neighborly community, the sort of place where things can be “known generally.” Maybe because I grew up on the East Coast, in a city—or maybe just because it is so manifestly pre-Internet—that kind of sentence is as soothing and inviting to me as “Once upon a time.” And Moo lived up to its promise. —Lorin Stein What happens when myth becomes reality? For the residents around Maine’s North Pond, a legend about a hermit became strikingly less legendary when the hermit, a man by the name of Christopher Knight, was found and arrested last year during a burglary attempt. For twenty-seven years, Knight had lived in the woods of Maine in a tent, never communicating with the outside world (except once, when he passed a hiker). “Silence is to me normal, comfortable,” he tells Mike Finkel, a journalist for GQ. “I’m not used to seeing people’s faces. There’s too much information there.” What’s remarkable about Knight’s story is that there wasn’t any particular reason he chose to disappear. He merely started driving one day and didn’t stop until he came across his camp in the woods. “I found a place where I was content.” Thoreau couldn’t have summed it up better himself. —Justin Alvarez Sixty years ago in Williamsburg, Brooklyn, the NYPD pinned a crime spree on four innocent men. What else is new, you might say. Well, a researcher has brought the malfeasance to light, and a collage by Robert Rauschenberg helped solve the mystery. Specifically, it was “Collection,” which Rauschenberg composed in the mid-fifties from newspapers containing accounts of the crimes. The Observer tells the story, which is full of crooked cops and falsified documents and botched autopsies and noirish goings-on under the Williamsburg Bridge; Rauschenberg’s involvement, however peripheral, makes the whole thing impressively surreal. —Dan Piepenbring Many clichéd things can be said of the stories in Justin Taylor’s new collection, Flings. They’re hilarious and heartbreaking; there’s an existential loneliness to their characters; there’s a stark beauty in their sentences. But these sentiments smooth over the messy truths that Taylor works with—he’s managed to gather up all the confusion, repressed aggression, and misplaced acceptance of growing up in the nineties and becoming a young adult in the twenty-first century. Taylor isn’t afraid to place his characters squarely in our place and time. The narrator of “Sungold” manipulates his boss—a coked-up, alcoholic, trust-funded man-baby who owns an unnamed pizza chain—into not being so much of a fuck-up. In “Mike’s Song,” a brother and sister and their divorced father attend a Phish concert together. But behind his contemporary premises, Taylor is practicing a brand of acute, oblique realism that stretches back to Carver and Yates and even to Sherwood Anderson, in which events act as triggers for memories that are the real story. —Andrew Jimenez Read More
August 22, 2014 Arts & Culture So Vivid You Can’t Get Free of Them By Dan Piepenbring Ray Bradbury Do you know why teachers use me? Because I speak in tongues. I write metaphors. Every one of my stories is a metaphor you can remember. The great religions are all metaphor. We appreciate things like Daniel and the lion’s den, and the Tower of Babel. People remember these metaphors because they are so vivid you can’t get free of them and that’s what kids like in school. They read about rocket ships and encounters in space, tales of dinosaurs. All my life I’ve been running through the fields and picking up bright objects. I turn one over and say, Yeah, there’s a story.—Ray Bradbury, the Art of Fiction No. 203, 2010 Ray Bradbury would be ninety-four today—for more on his Art of Fiction interview, be sure to read “Fact-checking Ray Bradbury,” by our own Stephen Andrew Hiltner. And for proof of Bradbury’s metaphorical gifts, check out “All Summer in a Day,” a 1954 story published in the commonsensically named The Magazine of Fantasy and Science Fiction. It’s conceptually unforgettable and, among the stories of his I’ve read, uniquely haunting. “All Summer” takes place in a school on Venus, or rather, the Venus of the future—humans have colonized the planet. Problem is, Venus is rainy. All the time. “A thousand forests had been crushed under the rain and grown up a thousand times to be crushed again.” The sun shines for only two hours (consecutive, fortunately) every seven years. And in this drenched Venusian schoolhouse, where all the descendants of the rocket men and women presumably suffer from constant Seasonal Affective Disorder and severe vitamin D deficiencies, there’s one girl, Margot, who remembers the glories of sunshine: Read More
August 22, 2014 Our Daily Correspondent Fresh Hell By Sadie Stein Dorothy Parker If you wish to celebrate Dorothy Parker’s birthday with a small gift to yourself, you have many options. An Etsy search of the writer’s name will give you letterpress prints and pillows and pins; a locket; earrings, several flasks; a bracelet; a range of portraits, including a cat in a cloche; a sampler; and a choice of two dolls. And the tote bags! Ah, the tote bags. Need I even mention the tote bags? I am not immune; yesterday, I treated myself to a Dorothy Parker cocktail, made with Dorothy Parker gin. At the Algonquin, no less. (There is also a certain charm to “what fresh hell” spelled out in Morse Code.) Dorothy Parker’s Art of Fiction interview, from 1956, has always been among my favorites. She has no interest in glamorizing her reputation. She has scant regard for her much-vaunted wit. From the interview’s introduction: “Readers of this interview … will find that Mrs. Parker had only contempt for the eager reception accorded her wit.” “Why, it got so bad,” she had said bitterly, “that they began to laugh before I opened my mouth.” I can’t think of an interview more honest, or more generous. She refuses to call herself a serious writer, saying: There’s a hell of a distance between wisecracking and wit. Wit has truth in it; wisecracking is simply calisthenics with words. I didn’t mind so much when they were good, but for a long time anything that was called a crack was attributed to me—and then they got the shaggy dogs. And on the vaunted Round Table: “I wasn’t there very often—it cost too much. Others went. Kaufman was there. I guess he was sort of funny.” Say what she will, no one can take away from the body of her quotables—or, for that matter, an easy cultural shorthand that reduces her to bons mots. But for my money, there’s no quote that sticks with you quite so much as the final lines of that interview: It’s not the tragedies that kill us, it’s the messes. I can’t stand messes. I’m not being a smartcracker. You know I’m not when you meet me—don’t you, honey?
August 22, 2014 On Games Ask Questions Later By Kevin Nguyen At the worst possible moment, Battlefield Hardline valorizes police violence. An early screenshot of Battlefield Hardline. The Battlefield series, one of the past decade’s most popular video-game franchises, has already given gamers the chance to play as soldiers in World War II, Vietnam, and the Middle East. Now Battlefield Hardline, slated for release early next year, allows players to assume the role of a new kind of soldier: the police officer. A recent preview of the game shows a cop throwing a thief to the ground and cuffing him; the player is given the option to Hold E to Interrogate. The officer yells, “Tell me what you know!” and earns fifty points: Interrogation successful. To Visceral Games, who developed Battlefield Hardline, the roles of soldiers and cops are so interchangeable that Army camo can simply be “re-skinned” into police uniforms. In light of the killings, riots, fear, and unrest in Ferguson, Missouri, the game raises disquieting questions about the relationship between law enforcement and citizens—in short, it’s a horror to watch. As a cop in Hardline, you’re tasked with preventing robberies and rescuing hostages, which often means shooting all the criminals until they’re dead. (The gentlest thing you can do is arrest them.) The game also enables players to take the role of the criminals, and perhaps the more troubling aspect of Hardline is that this experience is identical to playing as the police: both “the good guys” and “the bad guys” see the world through crosshairs. The best players shoot first, and shoot from behind. Read More