{"id":83682,"date":"2015-03-16T07:30:27","date_gmt":"2015-03-16T11:30:27","guid":{"rendered":"https:\/\/www.theparisreview.org\/blog\/?p=83682"},"modified":"2015-03-16T10:12:25","modified_gmt":"2015-03-16T14:12:25","slug":"systems-bigger-than-ourselves-and-other-news","status":"publish","type":"post","link":"https:\/\/www.theparisreview.org\/blog\/2015\/03\/16\/systems-bigger-than-ourselves-and-other-news\/","title":{"rendered":"Systems Bigger Than Ourselves, and Other News"},"content":{"rendered":"<div id=\"attachment_83683\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.theparisreview.org\/blog\/wp-content\/uploads\/2015\/03\/simcity-1989-02032013.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-83683\" class=\"wp-image-83683\" src=\"https:\/\/www.theparisreview.org\/blog\/wp-content\/uploads\/2015\/03\/simcity-1989-02032013.jpg\" alt=\"simcity-1989-02032013\" width=\"600\" height=\"434\" srcset=\"https:\/\/www.theparisreview.org\/blog\/wp-content\/uploads\/2015\/03\/simcity-1989-02032013.jpg 1152w, https:\/\/www.theparisreview.org\/blog\/wp-content\/uploads\/2015\/03\/simcity-1989-02032013-300x217.jpg 300w, https:\/\/www.theparisreview.org\/blog\/wp-content\/uploads\/2015\/03\/simcity-1989-02032013-1024x741.jpg 1024w\" sizes=\"auto, (min-width: 62.5em) 67vw, 100vw\" \/><\/a><p id=\"caption-attachment-83683\" class=\"wp-caption-text\">From <i>SimCity<\/i>, 1989.<\/p><\/div>\n<ul>\n<li>On <em>SimCity<\/em> and the value of <a href=\"http:\/\/www.theatlantic.com\/technology\/archive\/2015\/03\/video-games-are-better-without-characters\/387556\/?utm_source=SFTwitter\" target=\"_blank\">games that dared to make complex systems their protagonists<\/a>: \u201c<em>SimCity<\/em> is a game about urban societies, about the relationship between land value, pollution, industry, taxation, growth, and other factors \u2026 the game got us all to think about the relationships that make a city run, succeed, and decay, and in so doing to rise above our individual interests, even if only for a moment. This was a radical way of thinking about video games: as non-fictions about complex systems bigger than ourselves. It changed games forever\u2014or it could have \u2026\u2009\u201d<\/li>\n<li>Philip Roth\u2019s misogyny is treated as a given these days; \u201cthe women are monstrous because for Philip Roth women <em>are<\/em> monstrous,\u201d Vivian Gornick once wrote. But: \u201c<a href=\"http:\/\/talkingpointsmemo.com\/theslice\/philip-roth-draper-lil-wayne-a-feminist-case-for-embracing-sexist-art\" target=\"_blank\">Maybe Philip Roth loves women<\/a>? Maybe he, who offers a three-page description of female masturbation, is in fact an advocate for female desire? \u2026 While misogynists try to shame women, Roth celebrates women\u2019s sexual power. It\u2019s the men he is out to get.\u201d<\/li>\n<li>\u201cThat sentence is shit. It\u2019s got to be better. You asshole.\u201d Matt Sumell <a href=\"http:\/\/www.publishersweekly.com\/pw\/by-topic\/industry-news\/tip-sheet\/article\/65849-why-writing-is-so-hard.html\" target=\"_blank\">on writing and doubt<\/a>.<\/li>\n<li>Today in German words that dearly need English equivalents: <em><a href=\"http:\/\/languagelog.ldc.upenn.edu\/nll\/?p=18189#more-18189\" target=\"_blank\">verschlimmbessert<\/a><\/em>, which can be roughly translated as \u201c\u2009\u2018ver-worsebettered.\u2019 In essence, it\u2019s a combination of <em>verbessern<\/em> (\u2018to improve\u2019) and <em>verschlimmern<\/em> (\u2018to make worse\u2019).\u00a0 Here, then, is a verb that is able to express the idea of something simultaneously improving and worsening.\u201d<\/li>\n<li>In which Benjamin Percy attends the dreadfully named Man Camp and enjoys <a href=\"https:\/\/www.guernicamag.com\/daily\/benjamin-percy-man-camp\/\" target=\"_blank\">a surprisingly rousing encounter with masculinity<\/a>: \u201cWhen men get together, they tend to speak with irony or rough-throated braggadocio, but [here] there was an uncommon sincerity to everyone\u2019s tone. It caught me off guard.\u201d<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>On SimCity and the value of games that dared to make complex systems their protagonists: \u201cSimCity is a game about urban societies, about the relationship between land value, pollution, industry, taxation, growth, and other factors \u2026 the game got us all to think about the relationships that make a city run, succeed, and decay, and [&hellip;]<\/p>\n","protected":false},"author":38,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[2512],"tags":[17420,1273,687,17419,12612,6439,14988,99,17418,15098,494,75],"class_list":["post-83682","post","type-post","status-publish","format-standard","hentry","category-on-the-shelf","tag-benjamin-percy","tag-german","tag-language","tag-man-camp","tag-masculinity","tag-matt-sumell","tag-misogyny","tag-philip-roth","tag-simcity","tag-urban-planning","tag-video-games","tag-writing"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.4 (Yoast SEO v25.4) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Remembering SimCity and Seeing Cities As Characters<\/title>\n<meta name=\"description\" content=\"\u201cThis was a radical way of thinking about video games: as non-fictions about complex systems bigger than 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