{"id":165760,"date":"2023-10-19T10:30:39","date_gmt":"2023-10-19T14:30:39","guid":{"rendered":"https:\/\/www.theparisreview.org\/blog\/?p=165760"},"modified":"2023-10-19T15:39:29","modified_gmt":"2023-10-19T19:39:29","slug":"im-high-on-world-of-warcraft","status":"publish","type":"post","link":"https:\/\/www.theparisreview.org\/blog\/2023\/10\/19\/im-high-on-world-of-warcraft\/","title":{"rendered":"I\u2019m High on <em>World of Warcraft<\/em>"},"content":{"rendered":"<div id=\"attachment_165800\" style=\"width: 1034px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-165800\" class=\"wp-image-165800 size-large\" src=\"https:\/\/www.theparisreview.org\/blog\/wp-content\/uploads\/2023\/10\/pick-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/www.theparisreview.org\/blog\/wp-content\/uploads\/2023\/10\/pick-1024x576.jpg 1024w, https:\/\/www.theparisreview.org\/blog\/wp-content\/uploads\/2023\/10\/pick-300x169.jpg 300w, https:\/\/www.theparisreview.org\/blog\/wp-content\/uploads\/2023\/10\/pick-768x432.jpg 768w, https:\/\/www.theparisreview.org\/blog\/wp-content\/uploads\/2023\/10\/pick-1536x864.jpg 1536w, https:\/\/www.theparisreview.org\/blog\/wp-content\/uploads\/2023\/10\/pick-2048x1152.jpg 2048w\" sizes=\"auto, (min-width: 62.5em) 67vw, 100vw\" \/><p id=\"caption-attachment-165800\" class=\"wp-caption-text\">The city of Thunder Bluff in <em>World of Warcraft<\/em>. Screenshot from the game.<\/p><\/div>\n<p class=\"p1\">It was about four in the morning when the warrior decided to leave our group. He\u2019d started weeping, apparently, into his mic. I didn\u2019t have a headset, but the other members of the group did, and they detailed the player\u2019s breakdown in the chat. He couldn\u2019t take the pressure, they said. He was sorry. He\u2019d let us down. He was tired. He was blubbering now. He left the group and opened a portal to Stormwind, his home city. The rest of us waited a few minutes, trying to think of a way to replace the most important member of the group before giving up, surrendering the hours we\u2019d spent working our way through Uldaman, a subterranean dungeon filled with cursed Dwarves. I stood up and took two steps away from the computer to lie down in bed and stare red-eyed at my character on the screen, which was now lit by the late-summer sun breaking through the bedsheets nailed vaguely across my windows.<\/p>\n<p class=\"p1\">I think about <i>World of Warcraft<\/i> nearly every day, but considering the millions of people who play the game, I\u2019m not alone. Launched in 2004, <i>WoW <\/i>is the most successful MMORPG (massively multiplayer online role-playing game) ever. At the height of its popularity, in 2010, the game had more than twelve million active subscribers and continues to be the most played MMORPG today, almost two decades after its release. The game is so well populated that whole books have been written on the game\u2019s sociological aspects and in-game economy. The objective of the game, if you could say there is a single objective, is to increase your character\u2019s level. You do this by completing quests, raiding dungeons, and fighting in player-versus-player (PvP) combat, as well as engaging in the literally hundreds of other tasks and story lines the game contains, all of it taking place within the vast world of Azeroth, with each player\u2019s character being a combination of a race (orc, troll, night elf, et cetera) and a class (shaman, mage, warrior, et cetera).<!--more--><\/p>\n<p class=\"p1\">I got the game for my thirteenth<b>\u00a0<\/b>birthday, in March of 2005, and somehow managed to play only occasionally until that summer, when I became hopelessly addicted, often playing for upward of fourteen hours a day. The addiction lasted through the summer, during which I rarely bathed, ate, left the house, or did anything but play <i>WoW<\/i>. By fall my room was littered with rotting food and unwashed clothes, and bedsheets covered my windows. I didn\u2019t consider myself to be addicted, but <i>dedicated<\/i>. I cherished the fact that I was capable of spending my time doing just one thing. My favorite moment of the day was when I wandered through the silent house at dawn after a fourteen-hour session, impressed by the feeling of remembering what it felt like to walk. I\u2019ve rarely been happier than I was during that time.<\/p>\n<p class=\"p1\">Most of my time in <i>Warcraft<\/i> wasn\u2019t even spent questing, but simply \u201cexploring\u201d the game\u2014walking my character across Azeroth\u2019s forty distinct in-game zones while listening to music or imagining my own story lines. I spent whole days walking through the World with an almost obsessive fascination and appreciation for the game\u2019s atmosphere: its infinite pixelated horizon, its endlessly looping orchestral music. Often I would just stand still and rotate the in-game camera, admiring the infamously simple graphics\u2014which were mostly swaths of a single texture with plants or rocks drawn on them\u2014or jump my character around to admire the way their armor moved. Once the game map had been completely explored, there were various tactics that players could use to get to unfinished or hidden areas, some of which were accessible only by a technique called \u201cwall jumping,\u201d wherein a player would jump directly at a wall for hours until they found an invisible hole that allowed them into the unpolished world beyond, making exploring in the game a literally endless endeavor.<\/p>\n<p class=\"p1\">Sometimes I took a rare break from the game to watch videos of other people playing. There were thousands of videos with millions of views, many of them produced by Chinese players; the most popular being of rogues engaging in PvP combat, displaying their ability to kill others with a single strike. The best videos didn\u2019t show just PvP footage, but created entire story lines around their characters through graphic cutaways and text overlays (often in Chinese) that created a narrative of their character simply <i>being a good person in a bad world<\/i>, or <i>being a hopeless romantic<\/i>, et cetera, all of it tied together with a soundtrack of My Chemical Romance and Evanescence songs, and interspliced with footage of them effortlessly and viciously killing other players.<\/p>\n<p class=\"p1\">My computer became a kind of cathedral that I built and rebuilt over the years, constantly replacing the graphics card, memory, and CPU in order to see the game more clearly, to enter into the world as much as possible. I adjusted the user interface (the buttons and elements on the screen that control the character\u2019s actions) almost daily, tinkering with it in an attempt to put as small a barrier between myself and the world on the screen.<\/p>\n<p class=\"p1\">But it wasn\u2019t enough. It wasn\u2019t enough to simply play the game or to optimize my computer. So during the summer of 2007, while I was deep into the game\u2019s first expansion pack, <i>The Burning Crusade<\/i>, I started playing the game on drugs.<\/p>\n<p class=\"p1\">Up till that point I\u2019d occasionally played after smoking weed and had tried to play on shrooms, before realizing that the high was too intense to play the game properly. But that summer, inspired by reading Erowid.com\u2019s Experience Vaults forums, on which people recount their own drug usage in great detail, I started experimenting with taking minor amounts of the cold medicine Robitussin, which in larger doses apparently produces the strongest psychedelic experience one can have, due to the high levels of dextromethorphan it contains. On Erowid, people documented drinking so much Robitussin (\u201cRobotripping,\u201d as they called it) that they literally tripped themselves into other universes and were able to transcribe full conversations that they\u2019d had with aliens. I never went that far, instead limiting myself to about five times the suggested dose, or about ten tablespoons, which I swallowed in between taking bites of a banana to try to stave off the revolting Robitussin taste. With my sensory sensitivity at a peak, I would wrap myself in a blanket and sit down in front of the computer in the evening, then play until dawn, when the luster of the drugs wore off with the rising run.<\/p>\n<p class=\"p1\">Robitussin was like a new computer, a graphics card in itself. On a mild dose it feels as though you\u2019re always about to become high, as though you\u2019re permanently \u201ccoming up.\u201d But you never do, and instead remain in a constant state of mild highness that consists mostly of a euphoric body high coupled with vision that is both blurred and slightly enhanced, as though you\u2019re looking at the world through tears. The new outer-space-jungle areas of the expansion pack were slurred, and swam lucidly on the screen. The acts of killing, interacting with another player, or even just walking through the atmosphere seemed like miracles. I played on drugs intermittently that whole summer, then stopped before the beginning of the school year. The only other time I played on any sort of drug was during the winter of 2008, while playing the <i>Return of the Lich King<\/i> expansion pack, when I sniffed raw peppermint leaves in order to keep myself awake longer, a method, I\u2019d read, that Beethoven and Voltaire used.<\/p>\n<p class=\"p1\">After that winter, my playtime staggered, and by the end of 2009 I\u2019d stopped playing completely. I tried to play again in 2014, but couldn\u2019t justify spending my time questing in a game, as opposed to working in an increasingly gamified reality. When I think back on the game, I think of the World\u2014of the rocky red terrain of Durotar, the rocky beige terrain of The Barrens, or the green jungle terrain (with trees) of Stranglethorn Vale\u2014and the game\u2019s humor. There\u2019s just no real-life corollary to spending half your day trying to converse with a player in China, from whom you\u2019ve just purchased in-game gold with real money; raiding a dungeon with forty other mentally ill people; or having a three-hour argument with a literal child on the in-game chat, all while sitting at your desk. Sometimes I\u2019ll try watching a gameplay video, but I won\u2019t be able to stand it for more than a couple of minutes, as I\u2019ll find the changes made to the game \u2014the endless amount of new areas, classes, and races, and the game\u2019s vast oversimplification\u2014genuinely depressing.<\/p>\n<p>&nbsp;<\/p>\n<p class=\"p1\"><i>Patrick McGraw is the editor of \u00a0<\/i><a href=\"https:\/\/heavytrafficmagazine.com\/\">Heavy Traffic<\/a><i>. <\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cRobitussin was like a new computer, a graphics card in itself.\u201d<\/p>\n","protected":false},"author":2420,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[15070],"tags":[67827,494,68729],"class_list":["post-165760","post","type-post","status-publish","format-standard","hentry","category-on-games","tag-featured","tag-video-games","tag-world-of-warcraft"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v25.4 (Yoast SEO v25.4) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>I\u2019m High on World of Warcraft by Patrick McGraw<\/title>\n<meta name=\"description\" content=\"October 19, 2023 \u2013 \u201cRobitussin was like a new computer, a graphics card in itself.\u201d\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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