Tom Disch, who would’ve celebrated his birthday today, is best known for his science fiction and his poems, some of which were first published in The Paris Review. But he also wrote, in 1986, a text-based video game called Thomas M. Disch’s Amnesia, which has become a kind of curio in the years since its publication—an emblem of a brief time when gaming and experimental fiction shared similar agendas, and when “interactive novels” seemed as if they might emerge as a popular art form.
Amnesia begins the only way such a project could: in a state of total confusion. “You wake up feeling wonderful,” Disch writes,
But also, in some indefinable way, strange. Slowly, as you lie there on the cool bedspread, it dawns on you that you have absolutely no idea where you are. A hotel room, by the look of it. But with the curtains drawn, you don’t know in what city, or even what country.