Posts Tagged ‘video games’
November 7, 2013 | by Sadie Stein
It is a truth universally acknowledged that Jane Austen will never be allowed to rest in peace but will instead, in perpetuity, act as a vague and grotesque figurehead who is required to comment on every social issue of the day, speak dialogue she never uttered, chase zombies, star in movies, breakdance, leap around Etsy, dabble in molecular gastronomy, inspire jewelry feuds, headline summer camps, appear on banknotes, and, occasionally, be sexy. Because WHAT IF JANE AUSTEN REWROTE ALL THE HOUSEMARTINS B-SIDES AND THEN THEY WERE ALL ILLUSTRATED LIKE VARGAS GIRLS AND THEN WE MADE THEM INTO TAROT CARDS AND THEN IT WAS A MUSIC VIDEO AND IT WENT VIRAL? WHAT IF THAT HAPPENED?
All that said, this new video game, Ever, Jane, looks fun. As the creators explain it on the Kickstarter page,
Ever, Jane is a virtual world that allows people to role-play in Regency Period England. Similar to traditional role playing games, we advance our character through experience, but that is where the similarities end. Ever, Jane is about playing the actual character in the game, building stories. Our quests are derived from player's actions and stories. And we gossip rather than swords and magic to demolish our enemies and aid our friends.
I thoroughly enjoyed playing the prototype. I won’t pretend to have deepened my understanding of Regency England, but it certainly furthered my knowledge of role-play games. And everyone walks really fast.
August 13, 2013 | by Sadie Stein
I am perfectly willing to believe that The Novelist, a video game that follows the quotidian struggles of a writer named Dan Kaplan, is a thought-provoking exercise for anyone who plays and an interesting evolution in the way we think of gaming. I also believe that, for anyone who writes, playing it would be an existential nightmare. Says the game’s creator, Kent Hudson,
There’s no winning or losing … You play through and get a story that my hope—and this sounds so pretentious—but my hope is that as you’re presented with the same fundamental question in nine different ways over the course of the game, that you start to learn about your own values. And by the end … maybe your guy has written the greatest book ever but his wife left him and his kid is getting in trouble at school at the time. Well, I guess when push comes to shove you’ve decided that career’s more important than family. Or vice versa.
I wanted to test the game out, but just reading this induced a sense of crushing panic about all my bad life choices. (I’m also terrible at games and my Dan Kaplan would obviously be a sad sack who ended up alone in an SRO.) That said, do read the entire, thoughtful Kokatu piece on The Novelist’s development; it’s fascinating stuff. I’ll be in the corner, weeping.
March 21, 2013 | by Sadie Stein
- Over at Ploughshares, an interview with book artist Melissa Jay Craig.
- Putting his money where his mouth is, so to speak, writer Tom Bissell has written a video game, Gears of War: Judgment, the fourth in a military sci-fi series. This trend has endless possibilities. (Cue Joyce Carol Oates for Xbox 360.)
- An algorithm finds that the emotional content of books is on the decline. (Although there’s probably more sex.)
- Conversely! “Morn shows that he was not immune to the forces that had so dramatically acted upon his father, though his own political convictions would thrive within the rococo folds of his language.” Two new books allow us to see a new, less detached side of Nabokov.
- Horror writer James Herbert has died, at sixty-nine.
January 10, 2013 | by Arthur Holland Michel
One way or another, we’re all running away from Foucault. In this distressing online game, you can actually run away from Foucault with your fingertips, rather than by merely existing in society. It’s scary, all but impossible, and totally futile. Well, of course; that’s the whole point. But who, apart from some people I know back at my upstate New York small, progressive, liberal-arts college, would actually play it? Real life is punishment enough.
November 6, 2012 | by Jillian Steinhauer
Much has been said and written about New York Comic Con. It’s weird, it’s magical, it’s overwhelming, it’s hell on earth, it’s the best event in the world. If you’ve ever attended, it’s easy to see how all of these things could subjectively be true. Only one thing seems objectively true, however: Comic Con is utterly unique (unless you count San Diego Comic-Con, which seems to be the only comparable event in the United States, and which I’ve never attended).
Here is a list of things you can buy at Comic Con: the video game Just Dance 4, anime DVDs from Japan, K-pop posters, books titled How to Be Death and Victorian Sexual Positions, your zombie portrait drawn for $19.99, your superhero portrait photographed for $10, a steampunk corset, potions, comics-related earrings, sriracha-themed boxer briefs, “premium” (the seller’s word, not mine) hugs for $2, a photorealist painting of superheroes for $2,495, Nancy Drew manga, the Bible as manga, an autograph (free), and a picture of a girl dressed as hipster Hitler (also free).
One thing they don’t sell yet: strollers. But it’s only a matter of time. As a man I overheard on Sunday afternoon astutely observed, “Yo, they should sell strollers here! They’d make a killing.”
At Comic Con—and for many blocks north, south, and east of the Javits Center, which hugs the West Side Highway—you can see adults and children alike dressed up as Batman, Robin, Batgirl, Superman, Captain Marvel, Mario, Luigi, Transformers, and at least a hundred other characters I couldn’t identify. People attend discussion panels while painted blue or stroll the aisles in their underwear.Read More »
February 18, 2011 | by The Paris Review
The other evening at East Village Books I picked up a used copy of Dawn Powell’s 1936 novel, Turn, Magic Wheel, stopped at Second Avenue and Seventh, and settled in to the opening scene ... only to realize that I’d been walking in the footsteps of the writer-hero, Dennis Orphen—and that he, too, had just come to a halt at Second and Seventh. I half expected him to walk in the door. Powell has a way of collapsing the decades between one literary New York and another. Orphen’s sin, to have used a friend as material, is as old as his profession and feels as fresh as Thursday night. —Lorin Stein
I’ve been playing a lost Nintendo video game that was supposedly found at a yard sale and purchased for fifty cents. (In fact, it was recently created by San Francisco-based developer Charlie Hoey.) Why the mention? It’s modeled after The Great Gatsby. Says the Web site: “You’re not in the middle west anymore, son. Welcome to the Wild West Egg.” The Atlantic writes, “At least now we know why Gatsby couldn’t make it to the blinking green light: Sand Crabs.” —Sam Dolph
It seemed like a good idea at the time: the full publication archive of Spy magazine is now available via Google Books. —David Wallace-Wells
I’ve been thumbing through the pages of Lauren Redniss’s Radioactive, an illustrated biography about Marie and Pierre Curie. There’s a show of the book currently at the New York Public Library (where Redniss did much of her research as a Cullman fellow). Not long ago, Dwight Garner praised the book in the Times, saying, “Her people have elongated faces and pale forms; they’re etiolated Modiglianis. They populate a Paris that’s become a dream city.” Spooky and beautiful—Redniss’s work is worth taking a look. —Thessaly La Force