Posts Tagged ‘Penguin Random House’
June 21, 2016 | by Jonathan Lee
The After Party, Jana Prikryl’s debut collection of poems, is divided in two. In the first half, the reader is mainly in New York, swaying between the modern and the classical, easing between Internet aphorisms and well-dusted literary lives; in half a dozen gently mocking, moving lines in “Ars Poetica,” we find ourselves falling from an observation about Kelly Oxford’s tweets into Arthur Conan Doyle and the history of spiritualism. The collection’s second half switches modes, and we find ourselves engaged with a long, bold sequence of fragments that carry an air of nostalgia. These later poems explore the natural world, the interplay between femininity and masculinity, and a lingering sense of not belonging. Perhaps it’s an odd comparison, but the closing sequence, “Thirty Thousand Islands,” made me think of Matisse and his 1940s cutouts: the preeminent sense of environment, but also the way that techniques of balance and contrast seem to give the work its structure and much of its impact. Read More »
June 3, 2014 | by Dan Piepenbring
- In which Penguin Random House unveils its new logo and “brand identity.”
- Proust’s letters to his noisy neighbors: “It seems almost too perfect that Proust, the bedridden invalid, would have sent notes upstairs, sometimes by messenger, sometimes through the post, to implore the Williamses to nail shut the crates containing their summer luggage in the evening, rather than in the morning, so that they could be better timed around his asthma attacks.”
- Where are erotica writers having sex? In the doctor’s office. At the Louvre. On the Haunted Mansion ride at Disney World.
- Making an unlikely appearance in the Times Op-Ed section this morning: our Art of Nonfiction interview with Adam Phillips.
- “When I find myself having to defend the narrative force of video games, I like to give the example of a real experience I had in my childhood involving the game Metroid. In this science fiction adventure, we guide a bounty hunter called Samus Aran … he wears armor which covers his whole body, until, at the end, after finding and destroying the Mother Brain, Samus … removes his helmet to reveal that he is really a woman … I had controlled a woman the whole time without knowing … Narrative sublimity is possible in the medium of electronic games.”