Posts Tagged ‘narrative’
June 3, 2014 | by Dan Piepenbring
- In which Penguin Random House unveils its new logo and “brand identity.”
- Proust’s letters to his noisy neighbors: “It seems almost too perfect that Proust, the bedridden invalid, would have sent notes upstairs, sometimes by messenger, sometimes through the post, to implore the Williamses to nail shut the crates containing their summer luggage in the evening, rather than in the morning, so that they could be better timed around his asthma attacks.”
- Where are erotica writers having sex? In the doctor’s office. At the Louvre. On the Haunted Mansion ride at Disney World.
- Making an unlikely appearance in the Times Op-Ed section this morning: our Art of Nonfiction interview with Adam Phillips.
- “When I find myself having to defend the narrative force of video games, I like to give the example of a real experience I had in my childhood involving the game Metroid. In this science fiction adventure, we guide a bounty hunter called Samus Aran … he wears armor which covers his whole body, until, at the end, after finding and destroying the Mother Brain, Samus … removes his helmet to reveal that he is really a woman … I had controlled a woman the whole time without knowing … Narrative sublimity is possible in the medium of electronic games.”