Posts Tagged ‘Moebius.’
August 9, 2016 | by Meg Lemke
Brandon Graham draws late into the night, so he promised me he’d set his alarm to wake up for our interview at ten A.M. his time. He was up when I called him by Skype in Vancouver, then we dialed in Emma Ríos in Spain, where it was already evening. “Let’s pretend it’s morning across the world,” Graham suggested. Ríos and Graham are the editors of the monthly comics magazine Island, launched last summer, which they have modeled as a kind of global conversation about the form. Printed in color and bound in an oversize format, each hundred-page-plus issue is a mix of comics, essays, fashion illustrations, and other pieces that approach the medium from diverse angles. Island has attracted significant talents—among them, Kelly Sue DeConnick, Simon Roy, Farel Dalrymple, Fil Barlow, and Emily Carroll—whose work is published alongside that of lesser-known creators and recent art-school graduates. The anthology is currently nominated for a Harvey Award for Best Anthology. The tenth issue will arrive later this month.
Graham and Ríos balance their work on Island with other projects. Ríos is the artist on the best-selling, Eisner-nominated Pretty Deadly, with writer DeConnick and colorist Jordie Bellaire. Graham writes and runs the popular reboot of Prophet. Together, Ríos and Graham also edit another series, 8House, in which discrete stories take place in a shared fantasy universe.
Ríos and Graham founded Island as a platform for experimentation; they wanted to create a space in which artists could feel comfortable exploring riskier work. The first issue of the magazine opens with a short comic by Graham in which God bestows the “ultimate freedom to do whatever you wish with your time on earth,” adding, “don’t screw it up.” Island is about taking comics seriously, but, as Graham says, it’s still “a very serious joke.”
What was the response when you launched the anthology?
It’s a risky thing, because anthologies are generally not thought of as a good idea in the comics market. But then, just as the first issue came out, Grant Morrison announced he’s taking over Heavy Metal. And suddenly people are talking about magazines again.
Was Heavy Metal an inspiration?
Island is a product of nostalgia. Magazines from the eighties, like Heavy Metal and Métal Hurlant in France and Zona 84 here in Spain, came immediately to mind when Brandon proposed starting a magazine. Island doesn’t look like Heavy Metal, but it shares the desire to collect different story lines, include articles, and expand the medium as well as the viewpoint of readers. Those magazines are where I discovered artists like Moebius. I’d buy an issue to follow someone in particular and by chance discover new creators. In Island, we are bringing together artists from Europe and Asia—creators whose work we aren’t used to seeing on the shelves in the U.S. every Wednesday.
We’re following the history but also working against Heavy Metal. That was a very “teenage boy” magazine, and we’ve been conscious with Island about making comic books for ourselves, as adults. We are trying to make inclusive work that isn’t just made for—no other way to put it—masturbatory fantasies. Heavy Metal was very high-minded when it launched in France as Métal Hurlant. The modern equivalent became a bit of a joke, an airbrushed Amazonian woman on every cover. If you were a woman or gay or otherwise didn’t fit into the minor slot of its readership, Heavy Metal wasn’t the ideal magazine for you. Island is for a bigger community—not just dudes who like sexy barbarian women. Read More »
April 12, 2016 | by Edward Gauvin
How Blutch’s graphic novel Peplum shatters the Satyricon.
In an interview after Peplum’s first publication in book form, Blutch tells of a reader who asked him why he was such a difficult author. “But I don’t feel like I’m difficult at all!” he exclaimed. “I don’t understand why I get asked that. What I do is fairly simple, and not at all intellectual. In my stories, I try to favor action.” And in action, Blutch’s book abounds: stabbing, stoning, amputation, eye-gouging, sex, seafaring, Attic dance, pirate attacks. Yet these sequences are as artificial as they are visceral, feral, and formal at once. Taking as its title the European term for the sword-and-sandal cinematic subgenre, Peplum offers a decidedly different take on the toga epic—one of aporia and ambiguity, a fractured tale of antiquity in all its alien majesty. Read More »
October 21, 2015 | by Robert Pranzatelli
“Even when you reach a certain level of success,” Jean Giraud once said, “there’s still this desire to break the established rules and be a bit of a delinquent.” The cheerfully libertine Frenchman spoke those words in his early seventies, just two years before his death in 2012, but he had voiced similar sentiments throughout most of his adult life. He was already established as an extraordinarily gifted comic-strip artist in his twenties, having created, with writer Jean-Michel Charlier, the immensely popular Western series Blueberry, which he signed as “Gir”; he nonetheless found himself intermittently beset by that restless desire to be “a bit of a delinquent.” A decade later, partly inspired by his infatuation with American underground comics and their countercultural freedom, that restlessness produced a creative eruption, a second artistic identity, and a second pseudonym: Moebius.
Blueberry remained Giraud’s most bankable project in Europe, but from the seventies onward he used its success to underwrite his more outré impulses as solo auteur Moebius. With virtuoso line work, relentless experimentation, and radical shifts of style, his fantastical works proffered a bouquet that could include the dark, the erotic, the whimsical, the intellectual, the bawdy, the scathing, the humorous, and the philosophical in countless, often chance, combinations. Characteristically, he did not leave a neatly ordered oeuvre; instead of a manicured garden of civilized delights, we find a multiverse of astonishing impulses. Read More »
November 23, 2010 | by Dan Nadel
This is the second installment of Nadel’s culture diary. Click here to read part 1.
I realize this journal is meant to be cultural, but I swear, a ton of my daily doings are more like the “business” of culture. Or like being the janitor of the business. Or something. That’s what I did for most of the day until I went to Penn Station to pick up Brian and Christopher. A couple sandwiches later, we were en route to a bookstore in Williamsburg, where the guys did a stock signing. This is when authors sign a stack of books so customers will, hopefully, buy them faster.
Then it was dinner with Gary Panter, his wife, Helene Silverman (designer of many of my books), and their daughter, Olive. The two dudes love Gary as a spiritual north star of sorts, and Gary has, after thirty-five years, finally found artistic progeny he can be proud of. It’s a lovefest.
Stray thought: The problem (or, flipped, the pleasure) of being involved with a funky little subculture like comic books is that you have to deal with a level of absurdity so high that it’s like the gods are constantly fucking with you just for kicks. In other words, ninety percent of the “serious” books on the topic have introductions by TV stars or are filled with absurd claims of greatness. Rarely are comics left alone to be a medium unto itself.
I really admire good publicists. This week, oddly, I’m just a pale imitation of one, but it’s hard to both hustle these books and the authors and also, y’know, think about them, too. Or, uh, think about anything else at all.
Morning finds the guys asleep on my living-room floor. They’re both kinda tall, so they take up an absurd amount of space in the room. Over coffee and tea we have a friendly nerdfest in the morning discussing something Dan Clowes recently said to the effect of reconciling himself to the reality of comics history. Which is to say, understanding that there are few thoroughly “great” works or artists to be found, as in film or literature. There aren’t many Jim Thompsons or Philip Dicks to “rediscover” and tout as transcending their genres. Instead, we pick through the bins for a great storytelling device or wonky approach to drawing, or some freakishly good art-text combo by a hack, picking our pleasures and fascinations within a single comic book or even just an eight-page story.