Posts Tagged ‘iPad’
December 17, 2013 | by Dannie Zarate
Recently I took my iPad to a park across a lake, sat under a tree facing the water, and started reading the e-book version of Walden, Henry David Thoreau’s classic avowal of the possibility of, as well as the necessity for, simplicity amid modern life’s profusion and superfluity. Cognitive dissonance doesn’t get much more dissonant than this.
“Our inventions are wont to be pretty toys … improved means to an unimproved end,” wrote the handyman sage in the book’s first chapter, titled “Economy.” Few toys are prettier than the iPad, and its prettiness is by no means a feat of economy. Its minimalism, for one, belies the complexity of thought that went into its design, while its ease of use obscures the intricacy of the industry behind its manufacture. That there’s nothing new and improved about its ends should be evident from the resemblance between the categories of apps in the App Store and those of stores listed on the touchscreen directory at the entrance of shopping malls—that harried shopper’s guide to the nonvirtual versions of apps for games, books, sports, lifestyle, and even social networking. Or especially social networking, come to think of it, when you consider that the din from the food court or the theater lobby is nothing more than the noise from so many short messages being broadcast on an unmetered network with unlimited bandwidth.
But what does it matter if my iPad is merely a prettier means to pedestrian ends that are, in Thoreau’s words, “already but too easy to arrive at”? Does that make it one more toy to be transcended or tucked out of sight when meditating on sufficiency? I also own a paperback edition of Walden, its pages worn yellow with age and marred with the fervent notes of my much younger self. It has none of the iPad’s high-precision electronics; the letter m is smudged in several places, and yet it’s lost none of its functionality. And apart from enlightenment, it has only one other app, as a paperweight. Is this nonmultitasking relic the authentic medium for the all-in-one manifesto and proof-of-concept of the uncluttered life? Read More »
October 22, 2012 | by The Paris Review
Have you heard the news? Two weeks ago we launched our very own iPad/iPhone app, which features new issues, rare back issues, and archival collections—along with our complete interview series and the Paris Review Daily. And best of all, it’s free!
Current print subscribers, you’re in luck: we’ve granted free digital access to any issue covered by your print subscription! If you’re a print subscriber and haven’t already heard from us, send us an e-mail at support [at] theparisreview.org.
To those with Android devices: we hope to have a version for you soon!
October 8, 2012 | by The Paris Review
As reported in The New York Times, we’re thrilled to announce the launch of our iPad/iPhone app! On it you’ll find new issues, rare back issues, and archival collections—along with our complete interview series and the Paris Review Daily. And if you download the app by October 21, you’ll receive the current issue, along with an archival issue—Spring 1958, featuring an interview with Ernest Hemingway, early fiction by Philip Roth, and a portfolio by Alberto Giacometti—for free!
To current print subscribers: stay tuned! Soon you’ll be granted digital access to any issue covered by your print subscription. Look for an e-mail from us in the next week or two with details on how to set up your account.
And to those with Android devices: we hope to have a version for you soon!
September 30, 2011 | by Lorin Stein
I know that I am not alone in sometimes craving nothing more than a nice, long browse through the self-help section of the bookstore. But I know that I’m alone in admitting it to The Paris Review! My question is, do you know of any authors writing in the self-help genre who have elevated the form and who you would qualify as literary?
Let your self-help freak flag fly! I’ve already had occasion to recommend Love and Limerence, by the late Dorothy Tennov. It’s a book about what to do if you find yourself in love. This is my favorite self-help book, and I think about it often. An informal poll of The Paris Review office reveals that everyone has been telling us to read The Artist’s Way (“you can skip the spiritual parts”) but that none of us has read it.
I used to frequent Chumley’s and the Cedar Tavern. (I even went to the Algonquin once, thinking that it would be a glamorous throwback, but it turned out to be a tourist trap.) Lately even the White Horse Tavern is overrun with investment bankers. It’s awful. What is the ideal place to spend a few hours drinking—and still feel a hint of New York’s rich literary past—this fall?
It may be a little low on mystique, but if you’re in the Village and want to drink in the company of writers, you can’t go wrong with Cafe Loup. It’s crawling with them—and there’s always plenty of extra martini in the shaker. If you’re hungry, order the fries. In Boerum Hill, writers—those who can still make the rent—tend to congregate at the Brooklyn Inn (a bar that features in Jonathan Lethem’s Motherless Brooklyn). I’ve never been to Scratcher, in the East Village, except when some writer was having a party there—but I’m told it’s hard to tell the difference. If you’re headed uptown, there is always the Carlyle, a perennial tourist trap that happens also to have a wonderful bar, one celebrated in several poems by Frederick Seidel, including “For Holly Anderson.” Read More »
September 13, 2011 | by J. D. Mitchell
Seventy-three-year-old Ishmael Reed has been a major figure in American letters for more than four decades. In April, Dalkey Archive published Juice!, Reed’s first novel in more than fifteen years. Juice! tells the story of a struggling African American cartoonist whose personal and professional life is disrupted by the media frenzy surrounding the O. J. Simpson murder trial. Earlier this summer, Reed, who is based in Oakland, California, responded to some of my questions about his latest work.
Juice! is your first novel since 1993. What inspired you to write another novel after all these years?
I began this one as soon as I heard about the murders. I was vacationing in Hawaii, and the murders ruined my vacation. The media went berserk over the murder of Nicole Simpson, the kind of ideal white woman—a Rhine maiden—one finds in Nazi art and propaganda, murdered allegedly by a black beast. It was a story that reached into the viscera of the American unconscious, recalling the old Confederate art of the black boogeyman as an incubus squatting on top of a sleeping, half-clad white woman. It was also an example of collective blame. All black men became O. J. The murders ignited a kind of hysteria.
Juice! does not have a conventional structure. The novel incorporates courtroom documents, television transcripts, and pieces of visual art. It also plays around quite a bit with time. What gave rise to the novel’s peculiar shape?
I try to experiment. Writing a conventional novel would be boring for me. In this novel, I added cartoons. Cartoons were probably my introduction to storytelling as a child, because on Sundays we got The Chattanooga Times, and I’d read the funnies. A publisher wanted to publish Juice! but decided that the cartoons weren’t up to par. So, at the age of seventy, I studied at the Cartoon Art Museum of San Francisco, and the cartoons improved so much that I now do political cartoons for The San Francisco Chronicle’s blog, City Brights.Read More »
August 11, 2011 | by Josh Dzieza
On a recent balmy night, in the courtyard of the Museum of Modern Art, I watch a dozen adults hop excitedly between platters of white, gray, and black arrayed in a circle. They move at a waltzlike pace, stepping, stopping, pointing. This strange spectacle isn’t an art project, exactly, but a game: part of a one-night arcade organized by the magazine Kill Screen for MoMA’s exhibition of interactive objects, “Talk to Me.”
The game is called Starry Heaven, after Kant’s epigram that the two things that fill him with wonder and awe are “the starry heavens above me and the moral law within me.” The rules of Starry Heaven, however, are decidedly unfriendly to anyone following the moral law within him. As players move from disc to disc toward the center of the circle, they must conspire with each other to point at another player on an adjacent disk, banishing him. “It requires them to collaborate with their fellow players—and to stab them in the back,” says Eric Zimmerman, who designed the game with Nathalie Pozzi, an architect. “It tells a perverse moral fable.”
Another game, in the museum’s lobby, takes a more laissez-faire approach to pitting players against each other. It has only one rule—to follow the instructions that appear on a screen—but the game’s title, BUTTON, for Brutally Unfair Tactics Totally OK Now, encourages players to break it. As I walk toward the five-foot-wide screen, it tells the four men standing in front of it that the first one to hit his button ten times will lose. They run, dive, grabbing their bucket-size rubber buttons from the floor—and then they stop, seemingly at a loss. Cautiously they press their own buttons, watching each other: a suicide pact. Then, one of them grabs his neighbor’s button and starts bashing it furiously. People in line cheer as the screen shows his competitor’s animal avatars blasted by lightening bolts. He walks away with his arms raised in triumph. Read More »