Posts Tagged ‘games’
September 10, 2013 | by Sadie Stein
On Sunday, I saw Salinger. Having seen the trailer, not to mention the posters, my companions and I had reason to expect a certain degree of bombast. As such, we came armed with skepticism and whiskey, hoping to hear some interesting interviews, see some neat archival footage, and learn a little something in the bargain. What we learned is that you cannot go into this movie without a highly organized game plan.
I will not attempt a review of Salinger; plenty of people much smarter and better qualified than I have done so already. What I can do, by way of a public service, is extend the following warnings to anyone who would attempt to play a drinking game while watching Salinger, because it is a road fraught with peril.
We entered into the experience with a level of naivete that, today, seems laughable. We had only one half-formed rule: whenever anyone on screen says “recluse,” everyone takes a drink. Alas! Within fifteen minutes we had depleted the miniature bottle of whiskey I had recently been given in a gift bag. The documentary clocks in at 129 minutes. On the other hand, sufficient supplies would have left us supine and slack-jawed. In order to help other moviegoers, my companions and I quickly compiled a list of warnings.
If one wishes to play a drinking game while watching Salinger, and wishes to avoid illness, potential alcohol poisoning, or complete inebriation, under NO CIRCUMSTANCES do the following:
- Drink whenever a random actor inexplicably says something with tremendous authority.
- Drink whenever a random actor or writer whose career is based in areas completely unrelated to the writing and/or criticism of fiction holds forth with tremendous authority from an empty movie theater, an empty five-star restaurant, or the back of a moving vehicle.
- Drink whenever one hears the sounds of typewriter keys, presumably hard at work on mysterious manuscript that will eventually be imprisoned in vault.
- Drink whenever a reenactor who looks nothing like J. D. Salinger sits around being tortured by the world/humanity/horrors of war.
- Drink whenever horrors of war are indicated with literal battlefield sound effects.
- Drink whenever a structure commonly referred to as a “house” is described as a “bunker.”
- Drink whenever you see a covered bridge.
- Drink whenever someone who harassed J. D. Salinger talks with a total lack of embarrassment about bothering him.
- Drink when you start to feel exactly the way you did when you first saw Bambi and realized you were Man and evil and you hated yourself and humanity (which is what is really scary about Bambi, not just the shooting).
You may drink in the following circumstances:
- When you discover WHAT HAPPENED TO J. D. SALINGER.
Prepared in consultation with Matthew Colvard, Taylor Anne Lane, and Peter Wolfgang.
May 9, 2013 | by Sadie Stein
Wikipedia has, of late, been in the crosshairs for its regrettable classification of certain American writers as “women authors” (and businesswomen) and its utility as a platform for petty “revenge editing.” You can watch battles play out in real time now, as people edit and re-edit each others’ work, manipulating facts and public perception at will. With very little power comes, apparently, no particular sense of responsibility.
And yet at its best, Wikipedia is, if not the objective repository of all human knowledge its founders envisioned, a rather delightful showcase of human weirdness. The enforced aridness of the site’s format only serves to heighten the brilliance of those moments when the peculiarity shines through. I was reminded of this the other day when I decided to look into the origins of the game red rover. (Why? Don’t worry about it.)
I had hoped to learn that the game had some sort of specific historical significance—maybe involving the Gunpowder Plot, or the Reformation, although I would have settled for the Black Death—which it doesn’t. (The name might, or might not, allude to pirates.) But the Wikipedia entry had greater treasures to offer the armchair investigator. I refer, specifically, to the following:
As with any game involving physical contact between players, there are those who maintain that its inherent risks, however unlikely, must be weighed against the pastime’s potential to generate personal enjoyment. For example, when the runner breaks through a link (or attempts to break through), it is worried that the action can hurt the linkers’ arms or body or knock these individuals to the ground. Practices particularly discouraged are linking players hand-to-wrist or hand-to-arm (rather, players should hold hands only), “clotheslining” an opposing player at throat height, or extending the hands so an onrushing player runs into a fist.
It’s at moments like this when misanthropy is most alien to me.
True, my interest might be keener than most. As a child I had an almost unlimited enthusiasm for red rover. From the moment I first played it—at the home of an intermittent best friend with whom I had very little in common (now a wedding planner)—I recognized it as my sport. (I suspect it may still be my sport.) Read More »
May 1, 2013 | by Sadie Stein
January 14, 2013 | by Sadie Stein
In honor of the two hundredth anniversary of Pride and Prejudice, one might do many things: reread the classic 1813 comedy of manners, watch one of the many adaptations, engage in a little country dancing. May we suggest a genteel round of Pride and Prejudice: The Board Game? Play Darcy or Elizabeth, deal with misunderstandings and cads, travel from Longbourne to Pemberley. The goal, of course, is to end with a wedding.
May 24, 2012 | by Sadie Stein