Posts Tagged ‘escapism’
March 25, 2015 | by Sadie Stein
Let’s say you’ve had a long day, have a rare evening to yourself, and decide to treat yourself to dinner out. You sit at a restaurant bar with a good book, a glass of wine, your own company. You choose your meal, start to disappear into a story, and then—bam—it’s spoiled by the intrusion of a chatty neighbor. You give your book a regretful, longing look and resign yourself to the opposite of pleasure.
There are few moments more purely happy than those dedicated to uninterrupted reading, and few more galling than those in which that peace is shattered, abruptly, by a stranger. Read More »
August 19, 2014 | by Dan Piepenbring
- Catching up with two subjects from a 1964 Garry Winogrand photograph—that one, up there—fifty years later: “I never saw a photographer, or anyone taking our picture. It was not like today, when people are taking pictures every minute. We were just a bunch of girls out having fun. Why would anyone take our picture?”
- Whither the book jacket? “If, for the majority of books, the jacket no longer serves a protective function, it still shields the subcutaneous narrative metaphorically. As we spend more of our reading time in digital, disembodied, notional environments where texts lack differentiation and may easily leach into one another unconstrained, covers (and physical books in general) remain part of an anxious cultural effort to corral and contain the boundless.”
- Humor is dead, subtlety is dead: Facebook is now proposing to append a “satire” tag to any shared article with a comic bent—the equivalent of winking after every joke.
- Sensory deprivation used to be a form of torture; the CIA thought it could help with brainwashing. Now it’s a form of therapy.
- “Escaping into video games is something that people have been doing since video games were first invented … Traditional media cannot provide the amount of hours of entertainment that games can, exercise and sports are limited by physical exhaustion and most other hobbies or activities would be impractical if pursued to the same extent … It could be argued that the last two decades or so through which the video game has risen to prominence have created a boondoggle of incalculable proportions.”