Posts Tagged ‘design’
February 1, 2016 | by William Corbett
Last September, Columbia University’s Rare Book and Manuscript Library opened “The Book Undone: Thirty Years of Granary Books,” an exhibition celebrating Columbia’s purchase of the Granary Books archive. “It’s difficult to fully describe the range and impact of Steve Clay’s Granary Books,” wrote Mark Dimunation, chief of the Rare Book and Special Collections Division of the Library of Congress. “Beginning in 1985 he has concocted a mix of poets, artists, printers and craftspeople whose work defines an era and fundamentally shapes our understanding of the artists’ book.”
Granary Books began in Minneapolis, but when Clay first visited New York in 1986, he was quick to see an opportunity. “I came to do a one-week summer class in Columbia’s Rare Book School,” he remembered when we spoke in his Manhattan loft, “my first time in New York. Just coming to the city, getting off the bus at Port Authority, that was it.” Three years later, Clay arrived in New York to stay. After looking for a space on the Lower East Side and Soho to start a bookstore, he joined forces with the poet and bookseller David Abel. I asked him to talk about those first years of Granary Books.
We found 636 Broadway, doing it together with no formal plan. On the tenth floor you could display books, artist’s books, that you couldn’t on the ground floor. I lived there on the couch for months, took showers at David’s on Thompson Street. Milk carton on the window ledge. No kitchen. David knew a lot of people, perfect for a shy guy like me. Dick Higgins of Something Else Press came into the store and so did the poet Jerome Rothenberg, who became and remains essential to Granary. We put on a retrospective show of Something Else Books. Higgins gave me great advice on how to deal with the projects people who came to the store suggested—You’re going to have to find a really nice way to say no.Read More »
February 1, 2016 | by Dan Piepenbring
- Philip Larkin’s poems and letters present him as misanthropic, hard-hearted, and above all miserable—but he moonlighted as a photographer, and his work in the medium shows a dramatically different side of him. “In their sociability, tenderness, and sweep, the photographs complicate the caricature of Larkin as England’s laureate of despair, squeezing out lines between shifts as a university librarian … Rather than a poet committed to monkish isolation and routine, Larkin the photographer appears as an eager traveller through Britain and Ireland, with [Monica] Jones often in tow … Larkin kept these travels, and the photographs they inspired, a secret from pen pals like Kingsley Amis, for whom he reserved obscenity-filled reports of his own bitterness and alienation—his wide-eyed curiosity replaced by an ironic sneer.”
- A new exhibition at the Jewish Museum, “The Power of Pictures,” looks at the revolutionary intent of early Soviet photography and film: “Russia’s new political masters wanted to create a new society and a ‘new Soviet man’ … Many of the best-known avant-garde artists embraced this task with enthusiasm: some felt as though their art was the engine driving history. Artists like El Lissitzky, Rodchenko, Stepanova, Goncharova, Malevich, Mayakovsky, and Tatlin—to varying degrees influenced by Cubism, Futurism, and other western European movements, as well as by Russian folk traditions—had been making work that in different ways sought to redefine the very notion of art … Photography was the perfect medium for promoting the new state order. Its use in newspapers, magazines, posters, journals, and books as something other than portraiture was a new phenomenon. It was by definition ‘modern’ and ‘forward-looking’—a non-elitist medium for the age of mechanical reproduction.”
- We’ve all tired of the manic-pixie dream girl, that brazen testament to the narrowness of the male imagination. But John Green, in his young-adult novels, gives the stereotype considerably more depth: “In Green’s novels, there is considerable tension between the potent appeal of his manic pixie characters, the excitement and fun they bring into the narrators’ lives, and the messages these characters impart about their own lives and identities. It is only through celebrating the quirky charisma of manic pixie dream girls and fully exploring their attraction that he is able to show their accompanying problems … In his most complex work, he deconstructs the type, showing readers the pitfalls of defining others in narrowed ways … ”
- Afronauts, the Ghanaian director Frances Bodomo’s new film, tells the little-known story of the Zambian space program, which mounted an ambitious attempt to send twelve astronauts to the moon in the sixties. “Zambia’s landscape isn’t really arid desert; it’s not really desolate,” Bodomo says. “And this is where the sci-fi comes into it, because you can take liberties and telling an alternative history comes into to it. You know it’s wonderful that they’re already on this landscape that already feels like the moon, that already feels like they’re already where they’re going. That feels like the message at the end of the film, that they’re already where they always wanted to be. The loneliness and the pain and the self-negation that exists here is what it’s going to be up there. The trials and tribulations here are going to be up there. Visually, they’re already in their dream space.”
- Concrete, simplicity, utopia—let’s hear it for brutalism, people. Put your hands together for brutalism. A new book by Christopher Beanland argues that we must learn to love brutalist architecture, and that there’s plenty to love in it: “The key thing about concrete, Beanland argues, is it can span great distances (enabling architects to construct stronger and more spacious buildings) and be stretched into wild shapes, from ziggurats and beehives to flying saucers … Beanland believes our concrete nostalgia is a protest against the greed of the current housing market, with cities like London being bought up by the international super-rich.”
January 22, 2016 | by Dan Piepenbring
- AIGA’s Eye on Design blog has a thoughtful, thorough history of The Paris Review’s art and design, with stories from our former editor Maxine Groffsky and our art editor, Charlotte Strick. “The masthead has shape shifted from serif to sans and back again; its size has gone from pamphlet, to book, to magazine, to somewhere in-between … ‘Mining The Paris Review’s rich archives revealed that the primary role of design in those mid-century issues was to support the publication’s beautifully curated literature and artwork,’ says art editor Strick. She was determined to make the current publication work in the same way, while simultaneously reminding the reader of The Paris Review’s continual evolution.”
- Scholars have long endeavored to place Sarah Palin on the continuum of American poets—but where does she belong? Her speech endorsing Trump this week suggests that she’s the next Walt Whitman, as Jeet Heer writes: “There is a strong consensus among Palin scholars as to where she fits into the poetic pantheon: She is heir to the tradition of free-flowing democratic verse that runs from Walt Whitman to Carl Sandburg to Allen Ginsberg … Now that Palin is back in the spotlight, it’s hard not to hear her voice in her great precursor Whitman. Palin’s alliterative apostrophe to the common folk of Iowa (“You farm families! And teachers! And teamsters! And cops, and cooks!”) calls to mind the egalitarian inclusiveness of Whitman’s many lists … As a right-wing populist, Palin shifts the political valence but keeps the allegiance to the ordinary. As much as any Whitmanesque poet, she claims to be the voice of those who are never listened to.”
- In which Janet Malcolm takes Ted Hughes’s unauthorized biographer, Jonathan Bate, to task: “Beyond tastelessness there is Bate’s cluelessness about what you can and cannot do if you want to be regarded as an honest and serious writer … The question of what [Hughes] was ‘really’ like remains unanswered, as it should. If anything is our own business, it is our pathetic native self. Biographers, in their pride, think otherwise. Readers, in their curiosity, encourage them in their impertinence. Surely Hughes’s family, if not his shade, deserve better than Bate’s squalid findings about Hughes’s sex life and priggish theories about his psychology.”
- Fact: Robert Pinsky once wrote a text-adventure video game called Mindwheel. “For a brief time in the mid-nineteen-eighties major literary publishers, including Simon & Schuster and Random House, opened software divisions, and major bookstores stocked works of ‘interactive fiction,’ ” writes James Reith; Pinsky’s Mindwheel is “a playful mishmash of sci-fi tropes, Pop surrealism, and allusions both high and low: the work of a poet having fun, but still the work of a poet. After all, Pinsky pointed out to me, ‘allusion’ and ‘ludicrous’ both come from the Latin ludere, meaning ‘to play.’ ”
- While we’re here poring over our “books” and our “literature,” there are people out there with their eyes on the real prize: an elevator to the stars. “As outlandish as it seems, a space elevator would make getting to space accessible, affordable and potentially very lucrative. But why it hasn’t happened yet basically boils down to materials—even the best of today’s super-strong and super-lightweight materials just still aren’t good enough to support a space elevator … ‘The problem with the entire space elevator effort is that there is no real support for it … This is what a project looks like when it’s done as a hobby, by hundreds of people spread out all over the world. There will be no substantial progress until there is real support and professional coordinating management for the effort.’ ”
January 12, 2016 | by Dan Piepenbring
Hiroki Tsukuda’s “Enter the O,” the artist’s first exhibition in the U.S., opens this Thursday, January 14, at Petzel Gallery, in New York. Tsukuda, who lives in Tokyo, draws his inspiration from science fiction and video games; his works in ink and charcoal feature a welter of futurist architecture and industrial design. His compositions are always dense with infrastructure, looping and jutting out at acute angles. It’s as if some midcentury modernist utopia had been corroded by the needs of a burgeoning population, and eventually abandoned to the forces of nature. Having been colorblind since he was a child, Tsukuda developed a sensitivity to shading and contrast—reflected in the works on display here, which are largely monochromatic. He said in a 2013 interview with Freunde von Freunden that he aims to create the sense of having escaped to an alternate reality:
I always had a strong desire to travel to another realm outside of this world, even from a young age. It’s not that I hated reality and wanted to escape; it was more like I wanted to take a peek into the parallel universe that exists on the other side of this world. So when seeing a landscape or buildings, I always imagined that there was a spacecraft launching pad in the mountains or was convinced that the building was actually a secret research lab. A huge bridge 12,300 meters in length called Seto-Ohashi was built when I was a child, and I remember vividly seeing it close up for the first time. I was blown away by the unbelievable size of its concrete mass. For me, it was absolutely an ancient ruin from another universe. So I doodled a bunch of stuff like that as a kid, like a cross-section of a mountain and a facility underneath it ... I often choose motifs that are symbolically beautiful: beautiful landscapes, sculptures that are considered historically beautiful or sexy images that I find online. By transforming a part of this, a sense of awkwardness is created, as well as an indication or a sign, that broadly speaking creates a feeling of being abducted.
“Enter the O” is at Petzel Gallery through February 20. See more images below.
Read More »
January 7, 2016 | by Michael Thomsen
Talking to Jonathan Blow about his new game, The Witness.
“Don’t print this,” Jonathan Blow tells me. I’ve just asked him how his game The Witness is going to end, having spent an hour playing it alone at the Bryant Park Hotel—in a suite I’d discovered was actually Blow’s personal room when I got a glass of water. He’d gone to the lobby so I wouldn’t feel like I was being watched as I played. I felt immediately conscious of being in someone else’s space as I stepped through the bedroom to reach the bathroom sink. The bed was still unmade; a small bag sat agape on a chair beside a pile of clothes in the corner. Blow’s games excel at making one conscious of these things: of being in someone else’s territory, at once intimate and opaque. Like unknowingly stepping into someone’s bedroom, it’s natural, when you play his games, to want to make sure you can find your way back out again, even as you think about going further in.
Blow is the designer of two commercial games—2008’s Braid and now The Witness, due out later this month—and he’s as much a point of fascination as his creations. A 2012 profile in The Atlantic by Taylor Clark called him “the most dangerous gamer.” Though Braid added, by his own admission, “a lot of zeroes” to his bank account, he lives in a largely unfurnished apartment in Oakland, displaying what Clark described as “a total indifference toward the material fruits of wealth.” His longtime friend and programmer, Chris Hecker, told Clark, “You have to approach Jon on Jon’s terms. It’s not ‘Let’s go out and have fun.’ It’s more like ‘Let’s discuss this topic,’ or ‘Let’s work on our games.’ You don’t ask Jon to hang out, because he’ll just say ‘Why?’ ” Read More »