Posts Tagged ‘cops’
September 21, 2015 | by Dan Piepenbring
- There are any number of prestigious opportunities available to freelance writers—footwear catalogs, restroom signage, pamphlets about flossing—but it takes a truly outstanding writer to land the best gig of them all: fortune-cookie writer, at seventy-five cents a pop. It’s exacting work. The fortunes “have to be general enough to make sense for any kind of customer, but at the same time, they can’t offend anyone … Companies keep databases of thousands of fortunes accumulated over years that they rotate on a regular basis to keep people from getting the same ones over and over. Coming up with original ideas when there are already ten thousand in the database—as there are, for example, at cookie manufacturer Wonton Foods—is a real challenge.”
- Stephen King on William Sloane, whose 1930s horror novels were the opposite of Lovecraftian: “Because they ignore genre conventions, Sloane’s novels are actual works of literature … In To Walk the Night, we discover that a disembodied brain—perhaps an alien from space, perhaps a human intelligence from another time-stream or dimension—has inhabited the body of an ‘idiot’ girl named Luella Jamison, transforming her vacuity into coldly classical beauty.”
- While we’re on horror: try reading The Hound of the Baskervilles when you have a profound fear of dogs. “My elementary school’s library had an edition of the book with a cover like this: a black dog with red eyes standing in a green hoary mist, spittle oozing from its jaws, while the vague silhouette of someone in a cloak (Sherlock Holmes?) lurks in the background. I was totally captivated and scared shitless by the horrific power of this book.”
- The lexicographer Francis Grose was the first to record phrases like fly by night and birds of a feather, in addition to other, non-flight-related idioms. His Classical Dictionary of the Vulgar Tongue deserves the same recognition as Johnson’s Dictionary, and its entries live up to its name: “Inebriation is well documented, with terms ranging from ‘Hicksius Doxius: Drunk’ and ‘Emperor: Drunk as an emperor, ie ten times as drunk as a lord’ to ‘Admiral of the narrow seas: One who from drunkenness vomits into the lap of the person sitting opposite him’. Other entries focus on bodily functions. There’s ‘Fizzle: A small windy escape backwards, more obvious to the nose than ears; frequently by old ladies charged on their lap-dogs’, as well as ‘Fart catcher: A valet or footman, from his walking behind his master or mistress.’ ”
- We all know that cops are putzes—but does this, in and of itself, explain their love for doughnuts? Is that love a symptom or a cause of their idiocy? The link between law enforcement and dough runs deep: “We’ve officially stuffed the protecting-and-serving citizens of our country with sugary pastries since at least World War I, when the Salvation Army sent female volunteers to France to cook doughnuts and bring them to the front … ”
August 22, 2014 | by Kevin Nguyen
At the worst possible moment, Battlefield Hardline valorizes police violence.
The Battlefield series, one of the past decade’s most popular video-game franchises, has already given gamers the chance to play as soldiers in World War II, Vietnam, and the Middle East. Now Battlefield Hardline, slated for release early next year, allows players to assume the role of a new kind of soldier: the police officer. A recent preview of the game shows a cop throwing a thief to the ground and cuffing him; the player is given the option to Hold E to Interrogate. The officer yells, “Tell me what you know!” and earns fifty points: Interrogation successful.
To Visceral Games, who developed Battlefield Hardline, the roles of soldiers and cops are so interchangeable that Army camo can simply be “re-skinned” into police uniforms. In light of the killings, riots, fear, and unrest in Ferguson, Missouri, the game raises disquieting questions about the relationship between law enforcement and citizens—in short, it’s a horror to watch.
As a cop in Hardline, you’re tasked with preventing robberies and rescuing hostages, which often means shooting all the criminals until they’re dead. (The gentlest thing you can do is arrest them.) The game also enables players to take the role of the criminals, and perhaps the more troubling aspect of Hardline is that this experience is identical to playing as the police: both “the good guys” and “the bad guys” see the world through crosshairs. The best players shoot first, and shoot from behind. Read More »