Posts Tagged ‘board games’
July 27, 2016 | by Dylan Hicks
Every month, the Daily features a puzzle by Dylan Hicks. The first list of correct answers wins a year’s subscription to The Paris Review. (In the event that no one can get every answer, the list with the most correct responses will win.) Send an e-mail with your answers to email@example.com. The deadline is Monday, August 1, when we’ll post the answers. Good luck!
The answers to this month’s puzzle are surnames composed, either plainly or fancifully, of two words. Lots of people, of course, such as the installation artist Jessica Stockholder and the bandleader Benny Goodman, have phrasal surnames, but we’ve generally avoided names that are themselves compound words or common pairings. Several of the answers, then, form sensible if unusual phrases; others are of the word-salad type. The answers are simply the surnames, though each is attached to a notable figure, including two fictional characters. The clues consist of a parenthetical, usually just naming the field in which the person became most famous, followed by a two-word phrase roughly synonymous with the phrasal surname. (One clue uses an established hyphenated compound word, but that seems in keeping with the two-word rule.) So, if we had used one of the above rejects, the clue might go as follows:
(Clarinetist) Decent fellow
The answer would be “Goodman.” If you want to throw in a first name, feel free, but you won’t get extra points. Read More »
September 24, 2014 | by Christopher Urban
War game as money pit.
When you’re growing up, having a brother close to you in age means you’re never alone. There’s someone to share your clothes and chores, your blame and punishment, and, as was my case, your bedroom—my brother and I were together even in a state of sleepy unconsciousness. The second of my two oldest brothers predates me by a mere ten and a half months. When we were young everyone thought we were twins; even we secretly thought so for a while. A major, if less apparent, perk of our bond was that we could partake of enthusiasms we wouldn’t have wanted others to know about—not our friends, nor the girls we had crushes on, nor anyone, really.
The summer before high school we stumbled on something unbelievably uncool. If we hadn’t had each other for company, I like to think we wouldn’t have given the endeavor a second thought. We had our reputations to uphold, after all. His was being cool—he was a drummer in a punk band whose members, including a female bass player he would later start dating, were much older than he was. My brother drank a can of Mountain Dew every morning for breakfast and wanted everyone to know about it. I had considerably less to lose: I awkwardly straddled the world of jocks and skateboarders, with mixed results. But since my brother and I had each other, we found no reason to limit our interests, however obscure, unpopular, or geeky they may have appeared, and however much they might have jeopardized us in the eyes of our peers.
The pursuit I speak of is Warhammer 40,000, a dystopian, futuristic tabletop war game set in the forty-first millennium, a combination of Risk and Dungeons & Dragons with a sci-fi twist. Read More »
January 14, 2013 | by Sadie Stein
In honor of the two hundredth anniversary of Pride and Prejudice, one might do many things: reread the classic 1813 comedy of manners, watch one of the many adaptations, engage in a little country dancing. May we suggest a genteel round of Pride and Prejudice: The Board Game? Play Darcy or Elizabeth, deal with misunderstandings and cads, travel from Longbourne to Pemberley. The goal, of course, is to end with a wedding.